Wednesday, August 3, 2016

Rule 05 - Supply



Start of Campaign
Each corps will start the campaign with 4 days supplies
The main depot will have 6 days supplies

Issue of Supplies
Only the CinC can authorise the issue, or movement, of supplies
He has sufficient transport to move four days supplies each day between depots
He will also confirm which corps is to resupply, and from where, in his daily orders

Provision of Supplies
Each army will hold a maximum of 20 days supplies
Each depot will collect one days supplies each day
The main depot will receive sufficient supplies to maintain the total of 20

Supply Depot
A new supply depot can be established in any named town
To do so will take one full strength infantry brigade one full day
To operate it must have one full strength infantry brigade
It must also have a secure road to the main depot
It will collect one days supplies each day

Corps Supply
To receive supplies the corps must have written orders from the CinC
It must not move during the day
It must be within 15 miles (three map squares) of the depot
It must be fully concentrated (all brigades, less detachments, in the same square)
It must not be in combat with the enemy

Corps Out of Supply
A corps will lose 400 men to attrition for each day it is out of supply
The umpire will decide which brigade is affected each day

Thursday, July 16, 2015

Rule 08 - Spanish Militia and Guerrilla



Role of Militia
Each brigade is the garrison of a named town
They must remain within that town at all times
If the town is attacked they will defend the same as a conscript brigade
If the town is captured the militia brigade will become a guerrilla group

Role of Guerrilla
Observe and report on the French
Attack messengers and supply trains
Attack garrisons
Ambush columns

Observe and report on the French
Must be in supply
Must not be shaken or in rout
Will report on any French within two hex
French will be aware of their presence

Attack messengers and supply trains
Must be in supply
Must not be shaken or in rout
Minus 1 for each 10% casualties
Must be on road used by messenger or supply train
If successful will capture all supplies or French orders for that day
Copy of the orders will still be delivered to each French corps

Roll 1D6
1 – Guerrilla lose 10% casualties and rout
2 – Guerrilla lose 10% casualties, are shaken and retreat
3 – Guerrilla suffer no casualties but retreat without message
4 – Guerrilla suffer no casualties but retreat without message
5 – Guerrilla capture message and send it to allied CinC
6 – Guerrilla capture message and send it to allied CinC

Attack garrison
Must be in supply
Must not be shaken or in rout
Must move into “no mans land” square next to garrison
Minus 1 for each 10% casualties

Roll 1 D6
1 – Guerrilla lose 10% casualties and rout
2 – Guerrilla lose 10% casualties, are shaken and retreat
3 – Guerrilla lose no casualties and retreat
4 – Guerrilla lose no casualties and retreat shaken
5 – French lose no casualties but are shaken
6 – French lose 10% casualties and rou

Ambush
Only allowed in hilly or woods terrain.
Must be in supply
Must not be shaken or in rout

Roll 1D6
1 – Guerrilla lose 10% casualties and rout
2 – Guerrilla lose 10% casualties and retreat shaken
3 – Guerrilla lose no casualties but rout
4 – Guerrilla lose no casualties but retreat shaken
5 – French brigade lose 10% casualties and are shaken
6 – French brigade lose 10% casualties and rout

Supply
Maximum is 3 days supply
To resupply must be in a town or village and not in combat or moving
It will take one full day to resupply

Battle casualties
Militia and Guerrilla will not replace battle casualties during campa